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Chen, Chih-Hung|Assistant Professor

Lab: Wu-Yui Bldg. 841
Tel: (02)3322-2777 #6636
Course: Python Programming / Introduction To Artificial Intelligence 
Research Field: AI / Theory of Computer Games / Algorithms

   

Education

  • Ph.D., Department of Computer Science and Information Engineering, National Taiwan Normal University

 

Experience

  1. 國立臺灣師範大學進修推廣學院兼任助理教授

  2. 國立金門大學資訊工程學系兼任助理教授

  3. 國立臺灣師範大學資訊工程學系博士後研究員

 

Journal Paper

  1.  Yi-Wei Ma, Chun-Yao Chang, Yen-Neng Chiang, Jiann-Liang Chen, Chih-Hung Chen, Wen-Tsung Chang, Shun-Ching Yang, and Ying-Hsun Lai, Analysis and Response Strategy of Cross-community Rumors Using Mixed Multilayer Method for Enterprise Cyber Warriors, IEEE Access, vol.10pp.131386-131393, Dec. 9, 2022. (SCIE)

  2. Chih-Hung Chen, Wei-Lin Wu, Yu-Heng Chen, and Shun-Shii Lin, Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games, ICGA Journal, vol. 40, no. 4, pp. 460-470, 2018. (SCIE)

  3. Yi-Wei Ma, Chih-Hung Chen, Jiann-Liang Chen, and Shun-Shii Lin, Operation, Administration and Maintenance (OA&M) Architecture Design for Internet of Things, Journal of Internet Technology, Vol. 18, No. 6, pp. 1223-1229, 2017. (SCIE)

 

Conference Paper

  1. 邱新益,陳志宏,林順喜,愛因斯坦棋程式Monte_Alpha的設計與實作,27屆人工智慧與應用研討會 (TAAI 2022),台南,台灣,12月1-3日,2022。(最佳論文獎第二名)

  2. 陳玠宇,陳志宏,林順喜,蜜月橋牌換牌階段之研究,2022電腦對局研討會 (TCGA 2022),南投,台灣,5月13-14日,2022。(最佳論文獎)

  3. 林育璋,陳志宏,林順喜,AlphaZero General平行化之探討,2022電腦對局研討會 (TCGA 2022),南投,台灣,5月13-14日,2022。

  4. Chih-Hung Chen, YiWei Ma, Ying Hsun Lai, Wen-Tsung Chang, and Shun-Ching Yang, Analyzing Disinformation with the Active Propagation Strategy, The 24th International Conference on Advanced Communications Technology (ICACT 2022), Phoenix Park, PyeongChang, Korea (south), February 13-16, 2022. (EI)

  5. 陳志宏,陳品源,劉浩萱,林順喜,利用迫著空間改進AlphaZero的訓練效率,25屆人工智慧與應用研討會 (TAAI 2020),台北,台灣,12月3-5日,2020。

  6. 陳品源,陳志宏,林順喜,利用AlphaZero框架實作與改良5五將棋程式,2020電腦對局研討會 (TCGA 2020),台中,台灣,7月24-25日,2020。

  7. Chih-Hung Chen, Yen-Chi Chen, and Shun-Shii Lin, Two-Phase-Win Strategy for Improving the AlphaZero’s Strength, 2nd World Symposium on Communication Engineering (WSCE 2019), Nagoya, Japan, December 20-23, 2019. (EI)

  8. Shih-Hao Huang, Chih-Hung Chen, and Shun-Shii Lin, Improve the Performance of Neural Network Training with Accurate Information: Take Connect6 for Example, 2019 International Conference on Algorithms, Machine Learning and Signal Processing (AMLSP 2019), Singapore, November 15-17, 2019. (EI)

  9. 吳天宇,林順喜,陳志宏,通用型AlphaZero框架的開發與開源,24屆人工智慧與應用研討會 (TAAI 2019),高雄,台灣,11月21-23日,2019。

  10. 陳俊豪,陳志宏,林順喜,中國跳棋程式之研發與自我強化學習之探討,2019電腦對局研討會 (TCGA 2019),台南,台灣,5月24-25日,2019。

  11. 陳律濃,林順喜,陳志宏,電腦中國跳棋自動對弈平台的設計與開發,2019電腦對局研討會 (TCGA 2019),台南,台灣,5月24-25日,2019。

  12. 林汸燁,吳俊緯,林順喜,陳志宏,電腦麻將程式MahJongJr的設計與實作,2019電腦對局研討會 (TCGA 2019),台南,台灣,5月24-25日,2019。

  13. Yen-Chi Chen, Chih-Hung Chen, and Shun-Shii Lin, Exact-Win Strategy for Overcoming AlphaZero, In Proceedings of the 2018 International Conference on Computational Intelligence and Intelligent Systems (CIIS 2018), Phuket Island, Thailand, November 17-19, 2018. (EI)

  14. Nai-Yuan Chang, Chih-Hung Chen, Shun-Shii Lin, and Surag Nair, The Big Win Strategy on Multi-Value Network: An Improvement over AlphaZero Approach for 6x6 Othello, In Proceedings of the 2018 International Conference on Machine Learning and Machine Intelligence (MLMI 2018), Hanoi, Vietnam, September 28-30, 2018. (EI)

  15. Chih-Hung Chen, Shun-Shii Lin, and Yen-Chi Chen, An Algorithmic Design and Implementation of Outer-Open Gomoku, The 2nd International Conference on Computer and Communication Systems (ICCCS 2017), Krakow (Cracow), Poland, July 11-14, 2017. (EI)

  16. 吳威霖,林順喜,陳志宏,電腦Surakarta棋程式SoJai的設計與開發,2017電腦對局研討會 (TCGA 2017),澎湖,台灣,5月5-8日,2017。

  17. 勞永祥,陳志宏,林順喜,電腦暗棋程式 TuxedoCat 的設計與實作,2015電腦對局研討會 (TCGA 2015),桃園,台灣,5月29-30日,2015。(最佳論文獎)

  18. 陳志宏,林順喜,外五棋程式-OOGiveMeFive的設計與實作,第十九屆人工智慧與應用研討會(TAAI 2014),台北,台灣,11月21-23日,2014。

  19. Chih-Hung Chen and Shun-Shii Lin, Effective Integration Frameworks for Combining Computer Gaming programs with the Grid Computing System, The 27th Annual Conference of the Japanese Society for Artificial Intelligence (JSAI 2013), Toyama, Japan, October 27-28, 2013.

  20. 陳志宏,勞永祥,林順喜,運用志願型計算系統設計蒙地卡羅圍棋程式,第十七屆人工智慧與應用研討會 (TAAI 2012),台南,台灣,11月16-18日,2012。

  21. Chih-Hung Chen, Shun-Shii Lin, and Min-Huei Huang, Volunteer Computing System Applied to Computer Games, The 2012 TCGA Computer Game Workshop (TCGA 2012), Hualien, Taiwan, June 30-July 1, 2012.

 

 

 

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